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Photo by me |
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Photo retrieved from https://www.theverge.com/2017/3/11/14881076/the-legend-of-zelda-breath-of-the-wild-nintendo-interview |
The first thing I found in my search was on the Gaming Lab at Smith College. The Gaming Lab offers over one hundred games that students can come in and play in an environment that encourages acceptance and appropriate dialogue. This is a great resource that the college has because, as a gamer, I know that playing games with strangers online can be hit and miss. While some players are very polite and friendly others are incredibly rude and will harass whoever they are playing with. Female gamers and minorities, unfortunately, are more likely to get harassed about their gender or how they sound when they speak online. So how does this Gaming Lab benefit L2 students? First all, it creates a space where gamers can come together and learn how to appropriately interact with players. It also serves as a safe environment where gamers can gather without being harassed. Most importantly, Gaming Lab is a place where everyone shares an interest: gaming. This offers a shared connection with all attendees of the Gaming Lab from the start. I run a video game club at my school and I have found that a lot of the "socially awkward" students are learning how to interact with each other better (at least during club meetings).
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Photo retrieved from https://seanmunger.com/2018/03/07/retro-book-review-planet-of-the-dragons-choose-your-own-adventure/ |
That concludes this blog post, thanks for reading!
https://www.smith.edu/news/a-space-for-digital-storytelling/
http://larryferlazzo.edublogs.org/2018/11/06/the-dangers-of-choose-your-own-adventure-genre-for-real-painful-stories/
The gaming lab seems like a great idea to teach what is basically digital citizenship AND it is happening at a college level. When I think about the digital citizenship lessons my school covers I don't think any of them make a reference to gaming comments specifically. The lessons may talk about comments on social media, but you are completely correct that sometimes gaming comments get out of hand. Certainly something to include when covering comments and thinking about all the platforms students a active in.
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